Company experimented with the new mobile channel for product promotion at very low cost
Situation
A NASDAQ listed networking hardware and appliance maker has a thriving product certification and training business arm
The product certification and training department, a profit center, drives revenues by training professionals on complex network and hardware concepts
Company wants to monetize the course and content via smart phones, thereby reaching wider audiences and earning incremental revenue
Challenge
Increasing game speed over progressive levels required superior performance at high speeds of multi-touch interface
Original PC game had a point-and-click interface for sequential input while iPhone & Android require multi-touch support for simultaneous input from the user
Harbinger Solution
Tetris-like teaser game engages users with number “pegs” to be selected and animated by touch
Game developed with graphics, animation and multi-touch interactivity
Progressive levels increased in complexity and speed for user to respond with correct answers using multi-touch
Technologies & Tools
iPhone 3.1 SDK
Xcode 3.2
UIView animations, timers and view transitions
Sound, video & animations (Media Player Framework)
File management (NSFileManager)
Android OS 1.6
Touch event handling (OnClickListener)
Music API (MediaPlayer)
Layouts & ViewGroup classes
Benefits
Company engages users with an addictive teaser game that has links to website for up-selling complex training courses